Tuesday, 17 September 2013

Movements

Fall 2013
Instructor: Justin Waddell
Email: justin.waddell@acad.ca
Course:            MADT 101 A – Exploring Digital Environments

Assignment:     Movements
Assigned:         Sept. 17th, 2013.
Due Date:         Sept. 24th, 2013 (1 Week).

Description:
Students are required to work in groups to sketch, build, animate, and install a series of animations that demonstrate specific camera movements.

Concept and Structure:
Building on the skills acquired while completing the previous assignment, “.gif Animations” students are to consider the various types of camera movements and how they can be demonstrated using computer generated animations in Photoshop. Aspects to consider are structural elements (or characters), environment, depth, angle, speed, duration, and ultimately movement.

Objectives:
·       To consider movement and rhythm (time).
·       To construct illusionistic space.
·       To work with Adobe CS6 (Bridge, Photoshop, layers, animation) and to become more comfortable in a digital environment.
·       To work collaboratively within a group.

Process:
·       Students will have class time on Sept. 17th to work within a group (4 members) and begin to workshop, develop, and build elements for their animations.
·       It is important that each group agree on the shared elements of the animation in advance of working independently. Consistency across elements can include colours, shapes, textures, etc. Think of the elements as characters. How might they help tell a story or set a tone?
·       The elements will be shared/exchanged in the class Google Groups page. Each element will be loaded to a specific folder within the page. This will help facilitate the sharing of media.
·       When developing your elements and media you will need to consider what elements will be in the fore, mid, and background of the composition. Also consider where in the frame these elements will appear as well as their scale as this will effect the sense of illusionistic space (as well as movement).
·       When considering your movements you will want to decide on what shot angle you will be positioning the viewer: worm’s eye, low, eye level, canted, high, bird’s eye, etc…
·       Groups are to complete a minimum of 10 animations based on the following movements (each animation is of a unique movement)
o   Stationary camera and viewer
§  Static (no movement), Pan (left/right), Tilt (up/down), Zoom (in/out), Pedestal (up/down), Rack Focus (in/out).
o   Moving camera and viewer
§  Track (in/out), Crab (left/right), Crane or Boom (combination of up/down and left/right along a large fixed axis).

·       Completed animations are due by the end of the day and uploaded to each groups respective folder on the class Google Groups page. Animations will be under 5 seconds in length and with no one dimension larger than 1080 pixels.

Resources:
http://pchs-tech.wikispaces.com/Camera+shots+%26+moves
http://www.youtube.com/watch?v=kUbHc626ndU

No comments:

Post a Comment